Discarding. In the proper game you discard from a weak or short suit, which gives a good partner a positive indication in what direction your strength lies. The rule is considered so essential by good players that they will even unguard a king or a queen for the sake of adhering to it. With a bad partner this is of course useless, and you must study your own hand alone. If the cards of the weak suit are worthless, it may often still be advantageous to preserve your long suit; but on no account should you risk losing a good card, which might be of much use in the play of the hand. It may even be advantageous sometimes to throw away from your long suit, particularly if it contains a tenace, with the object of deceiving the adversaries, and getting it led up to. These remarks, though necessarily in complete and indefinite, will give some idea of the manner in which the play of a hand should be modified by the fact of having a bad partner; and probably their chief value should be in leading the student to avoid a blind and unreasoning adoption of fixed rules, but rather to cultivate a constant habit of reasoning as he plays, and of considering less the rules themselves than the principles they are founded on. If the player can always bear in mind the reason why, in the ordinary game, he ought to do a certain thing, he will have but little difficulty in appreciating the cases, as they arise, when this reason fails, and when, consequently, the established rule no longer applies. Such cases must constantly occur in playing with an unsystematic partner; and the ability promptly and skilfully to deal with them, is one of the great characteristics of a fine player. And although it is very customary for those who know and appreciate the correct game to dislike sitting opposite to incapable, uneducated, or obstinate partners, and to consider themselves somewhat in the light of martyrs when they are obliged to do so, yet there can be no doubt that, from the opportunities such cases afford for variety of practice, they may, by careful observation and earnest study, be made conducive, in no mean degree, to improvement in the game. APPENDIX C. RHYMING RULES, MNEMONIC MAXIMS, AND POCKET PRECEPTS. BEING SHORT MEMORANDA OF IMPORTANT POINTS. ΤΟ ΒΕ ΚΕΡΤ IN MIND BY THOSE WHO WOULD PRACTICE THE MODERN SCIENTIFIC GAME OF WHIST.* If you the modern game of Whist would know, Your first lead makes your partner understand In this, with ace and king, lead king, then ace; * The rules embodied in these versicles were first published in prose (printed on a card, ontitled 'Pocket Precepts') by the Author of this work, in March 1864. The idea of the rhyming form here adopted is taken from an old French composition of the same kind. Ere you return your friend's your own suit play; When you return your partner's lead, take pains But if you hold the master card, you're bound Whene'er you want a lead, 'tis seldom wrong If second hand, your lowest should be played, Mind well the rules for trumps, you'll often need them; WHEN YOU HOLD FIVE, 'TIS ALWAYS RIGHT TO LEAD THEM; Or if the lead won't come in time to you, Watch also for your partner's trump request, To lead through honors turned up is bad play, When, second hand, a doubtful trick you see, When weak in trumps yourself, don't force your friend; For sequences, stern custom has decreed |