The Theory of the Modern Scientific Game of Whist: To which is Added The Laws of Whist, as Revised by the Portland and Arlington ClubsJ.W.Lovell, 1880 - 139 pages |
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Page 25
... ruffs a different suit , so that they may lead alternately into each other's hands . Sequence . - Any number of cards in consecutive order , as king , queen , and knave . The ace , queen , and ten would form a sequence if the king and ...
... ruffs a different suit , so that they may lead alternately into each other's hands . Sequence . - Any number of cards in consecutive order , as king , queen , and knave . The ace , queen , and ten would form a sequence if the king and ...
Page 46
... ruff , so depriving it of its preponderating strength . This must be borne in mind if you see your partner renounce a suit , when you must , if you know him to be strong in trumps , carefully avoid forcing him . If you have had no ...
... ruff , so depriving it of its preponderating strength . This must be borne in mind if you see your partner renounce a suit , when you must , if you know him to be strong in trumps , carefully avoid forcing him . If you have had no ...
Page 47
... ruff whenever you can . By this means , if persevered in , you may perhaps succeed in neutralizing the opposing strength , and so in making your own good or long cards , although the chances are generally against you . At any rate , you ...
... ruff whenever you can . By this means , if persevered in , you may perhaps succeed in neutralizing the opposing strength , and so in making your own good or long cards , although the chances are generally against you . At any rate , you ...
Page 59
... ruff , as the best means of destroying its strength , while you must take the earliest opportunity of making your own weak trumps by ruffing before they are drawn , and of enabling your partner to do the same if he is weak also . You ...
... ruff , as the best means of destroying its strength , while you must take the earliest opportunity of making your own weak trumps by ruffing before they are drawn , and of enabling your partner to do the same if he is weak also . You ...
Page 69
... ruffs , and the other discards to . Unless you are sure of forcing the strong trump hand . Towards the end of the hand it.may often win you an extra trick to avoid leading from a tenace or a ' guarded second , ' and to try and induce ...
... ruffs , and the other discards to . Unless you are sure of forcing the strong trump hand . Towards the end of the hand it.may often win you an extra trick to avoid leading from a tenace or a ' guarded second , ' and to try and induce ...
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Expressions et termes fréquents
ace and king adopt advantage asking for trumps ATHENÆUM CLUB bad partner best card called card played Clubs combined game command cutting cards deal dealer deceiving your partner Diamonds discard doubtful trick established example finesse fourth hand fourth player give Hearts Trumps high cards hold ace honors inference inform your partner knave lead trumps left-hand adversary liable long cards long suit system lowest card master cards misdeal mode of play modern game modern scientific game odd trick pack partner's lead partner's long suit penalty plain suit play the lowest practice probably recollect return your partner's revoking player rubber ruff ruffing rule score sequence short suit signal for trumps small cards sometimes Spades strong in trumps suit lead system of play tenace theory third hand three cards trump card trump hand trump lead Vide Law weak in trumps weak suit win the trick
Fréquemment cités
Page 129 - If a player leads a card better than any his adversaries hold of the suit, and then leads one or more other cards without waiting for his partner to play, the latter may be called upon by either adversary...
Page 126 - VI. Should the dealer deal two cards at once, or two cards to the same hand, and then deal a third ; but if, prior to dealing that third card, the dealer can, by altering the position of one card only, rectify such error, he may do so, except as provided by the second paragraph of this Law.
Page 137 - ... to the first trick, such act being a distinct intimation that the former has played a winning card. No intimation whatever, by word or gesture, should be given by a player as to the state of his hand, or of the game.
Page 122 - ... 19. Three players cutting cards of equal value cut again; should the. fourth (or remaining) card be the highest, the two lowest of the new cut are partners, the lower of those two the dealer ; should the fourth card be the lowest, the two highest are partners, the original lowest the dealer.
Page 134 - ... examined by the adversaries, the revoke is established. The mixing of the cards only renders the proof of a revoke difficult, but does not prevent the claim, and possible establishment, of the penalty. 78. A revoke cannot be claimed after the cards have been cut for the following deal. 79. The revoking player and his partner may, under all circumstances, require the hand in which the revoke has been detected to be played out. 80. If a revoke occur, be claimed and proved, bets on the odd trick,...
Page 135 - RULES. 84. Where a player and his partner have an option of exacting from their adversaries one of two penalties, they should agree who is to make the election, but must not consult with one another which of the two penalties it is advisable to exact; if they do so consult, they lose their right; and if either of them, with or without consent of his partner, demand a penalty to which Ue is entitled, such decision is final.
Page 128 - ... 54. If the dealer take the trump card into his hand before it is his turn to play, he may be desired to lay it on the table ; should he show a wrong card, this card may be called, as also a second, a third, &c., until the trump card be produced.
Page 130 - If all four players throw their cards on the table face upwards, the hands are abandoned ; and no one can again take up his cards. Should this general exhibition show that the game might have been saved, or won, neither claim can be entertained, unless .1 revoke be established.
Page 125 - If, whilst dealing, a card be exposed by the dealer or his partner, should neither of the adversaries have touched the cards, the latter can claim a new deal ; a card exposed by either adversary gives that claim to the dealer, provided that his partner has not touched a card ; if a new deal does not take place, the exposed card cannot be called.
Page 124 - The player on the dealer's right cuts the pack, and in dividing it, must not leave fewer than four cards in either packet ; if in cutting or in replacing one of the two packets a card be exposed, or if there be any confusion of the cards, or a doubt as to the exact place in which the pack was divided, there must be a fresh cut.