The Theory of the Modern Scientific Game of Whist: To which is Added The Laws of Whist, as Revised by the Portland and Arlington ClubsJ.W.Lovell, 1880 - 139 pages |
À l'intérieur du livre
Résultats 1-5 sur 25
Page 26
... Strength . Signal for Trumps.- Throwing away unneces- sarily and contrary to ordinary play , a high card before a low one , is called the signal for trumps , or asking for trumps ; being a command to your partner to lead trumps the ...
... Strength . Signal for Trumps.- Throwing away unneces- sarily and contrary to ordinary play , a high card before a low one , is called the signal for trumps , or asking for trumps ; being a command to your partner to lead trumps the ...
Page 29
... strong in trumps , or when trumps are ont ; but it requires care and judgment to avoid evil consequences from deceiving your partner , and from having your best cards subsequently ruffed . Weakness , Weak Suit . See Strength ...
... strong in trumps , or when trumps are ont ; but it requires care and judgment to avoid evil consequences from deceiving your partner , and from having your best cards subsequently ruffed . Weakness , Weak Suit . See Strength ...
Page 41
... strength in trumps , can succeed in drawing those of the adversaries . For this reason , whenever you have five trumps , whatever they are , or whatever the other components of your hand , you should lead them ; for the prob- ability is ...
... strength in trumps , can succeed in drawing those of the adversaries . For this reason , whenever you have five trumps , whatever they are , or whatever the other components of your hand , you should lead them ; for the prob- ability is ...
Page 42
... strong , and will have long suits or good cards to bring in . And if , unfortunately , it should happen that you are both weak , any other play would be probably still worse for you . The lead of trumps is considered so important to the ...
... strong , and will have long suits or good cards to bring in . And if , unfortunately , it should happen that you are both weak , any other play would be probably still worse for you . The lead of trumps is considered so important to the ...
Page 43
... strong hand in trumps always to take precedence , and a partner who refuses to con- form to the rule should be sent to Coventry ' by all good players . It is an old Joe Miller in Whist circles , that there are only two reasons that can ...
... strong hand in trumps always to take precedence , and a partner who refuses to con- form to the rule should be sent to Coventry ' by all good players . It is an old Joe Miller in Whist circles , that there are only two reasons that can ...
Autres éditions - Tout afficher
The Theory Of The Modern Scientific Game Of Whist: To Which Is Added The ... William Pole Aucun aperçu disponible - 2019 |
The Theory of the Modern Scientific Game of Whist: To Which Is Added the ... William Pole Aucun aperçu disponible - 2019 |
The Theory of the Modern Scientific Game of Whist: To Which Is Added the ... William Pole Aucun aperçu disponible - 2015 |
Expressions et termes fréquents
ace and king adopt advantage asking for trumps ATHENÆUM CLUB bad partner best card called card played Clubs combined game command cutting cards deal dealer deceiving your partner Diamonds discard doubtful trick established example finesse fourth hand fourth player give Hearts Trumps high cards hold ace honors inference inform your partner knave lead trumps left-hand adversary liable long cards long suit system lowest card master cards misdeal mode of play modern game modern scientific game odd trick pack partner's lead partner's long suit penalty plain suit play the lowest practice probably recollect return your partner's revoking player rubber ruff ruffing rule score sequence short suit signal for trumps small cards sometimes Spades strong in trumps suit lead system of play tenace theory third hand three cards trump card trump hand trump lead Vide Law weak in trumps weak suit win the trick
Fréquemment cités
Page 129 - If a player leads a card better than any his adversaries hold of the suit, and then leads one or more other cards without waiting for his partner to play, the latter may be called upon by either adversary...
Page 126 - VI. Should the dealer deal two cards at once, or two cards to the same hand, and then deal a third ; but if, prior to dealing that third card, the dealer can, by altering the position of one card only, rectify such error, he may do so, except as provided by the second paragraph of this Law.
Page 137 - ... to the first trick, such act being a distinct intimation that the former has played a winning card. No intimation whatever, by word or gesture, should be given by a player as to the state of his hand, or of the game.
Page 122 - ... 19. Three players cutting cards of equal value cut again; should the. fourth (or remaining) card be the highest, the two lowest of the new cut are partners, the lower of those two the dealer ; should the fourth card be the lowest, the two highest are partners, the original lowest the dealer.
Page 134 - ... examined by the adversaries, the revoke is established. The mixing of the cards only renders the proof of a revoke difficult, but does not prevent the claim, and possible establishment, of the penalty. 78. A revoke cannot be claimed after the cards have been cut for the following deal. 79. The revoking player and his partner may, under all circumstances, require the hand in which the revoke has been detected to be played out. 80. If a revoke occur, be claimed and proved, bets on the odd trick,...
Page 135 - RULES. 84. Where a player and his partner have an option of exacting from their adversaries one of two penalties, they should agree who is to make the election, but must not consult with one another which of the two penalties it is advisable to exact; if they do so consult, they lose their right; and if either of them, with or without consent of his partner, demand a penalty to which Ue is entitled, such decision is final.
Page 128 - ... 54. If the dealer take the trump card into his hand before it is his turn to play, he may be desired to lay it on the table ; should he show a wrong card, this card may be called, as also a second, a third, &c., until the trump card be produced.
Page 130 - If all four players throw their cards on the table face upwards, the hands are abandoned ; and no one can again take up his cards. Should this general exhibition show that the game might have been saved, or won, neither claim can be entertained, unless .1 revoke be established.
Page 125 - If, whilst dealing, a card be exposed by the dealer or his partner, should neither of the adversaries have touched the cards, the latter can claim a new deal ; a card exposed by either adversary gives that claim to the dealer, provided that his partner has not touched a card ; if a new deal does not take place, the exposed card cannot be called.
Page 124 - The player on the dealer's right cuts the pack, and in dividing it, must not leave fewer than four cards in either packet ; if in cutting or in replacing one of the two packets a card be exposed, or if there be any confusion of the cards, or a doubt as to the exact place in which the pack was divided, there must be a fresh cut.