The Theory of the Modern Scientific Game of WhistLongmans, Green, 1880 - 112 pages |
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Page 111
... joined , And play , not one alone , but both combined . Your first lead makes your partner understand What is the chief component of your hand ; And hence there is necessity the strongest That your first lead be from your suit that's ...
... joined , And play , not one alone , but both combined . Your first lead makes your partner understand What is the chief component of your hand ; And hence there is necessity the strongest That your first lead be from your suit that's ...
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Expressions et termes fréquents
ace and king ace and queen adopt advantage asking for trumps bad partner Balliol College best card chance chess CHESS OPENINGS Clubs combined game combined principle deceiving your partner Diamonds discard doubtful trick established example finesse Fourth Hand fourth player give Hearts Trumps high cards hold ace honours inference inform your partner judgment knave lead the highest lead trumps long cards long suit system lowest card master cards means mislead your partner mode of play modern game modern scientific game object partner's lead partner's long suit plain suits play the lowest POLE's practice probably recollect return your partner's ruff ruffing rule second hand sequence short suit signal for trumps small cards sometimes Spades strength in trumps strong in trumps suit of trumps system of play systematic tenace Theory of Whist three cards trump lead weak in trumps weak suit Whist player win the trick
Fréquemment cités
Page 111 - Prom this great principle its precepts flow: Treat your own hand as to your partner's joined, And play, not one alone, but both combined. Your first lead makes your partner understand What is the chief component of your hand ; And hence there is necessity the strongest That your first lead be from your suit that's longest. In this, with ace and king, lead king, then ace ; With king and queen, king also has first place; With ace, queen, knave, lead ace and then the queen; With ace, four small ones,...
Page 97 - Pole incorporates it in what he terms the fundamental theory of the modern scientific game, which is — ' That the hands of the two partners shall not be played singly and independently, but shall be combined and treated as one. And that in order to carry out most effectually this principle of combination, each partner shall adopt the long-suit system as the general basis of his play.
Page 24 - ... It is necessary, therefore, here to explain somewhat fully what the different systems are, on which a hand may be treated, and to show which of them is considered the preferable one for adoption. The object of play is of course to make tricks, and tricks may be made in four different ways: viz. 1. By the natural predominance of master cards, as aces and kings. This forms the leading idea of beginners, whose notions of trick-making do not usually extend beyond the high cards they have happened...
Page 83 - C win a treble by cards against two by honours and other considerable adverse strength. EXAMPLE II. In this the elder hand (A) has the same long suit as before, but the strength in trumps is now given to the adversaries. The example is intended to illustrate how a long suit, though it may not be brought in, may be made useful in forcing the strong adverse trump hand.
Page 82 - EXAMPLE I. The object of this example is to illustrate the making of a long plain suit, by the aid of your partner's long suit of trumps ; the trump lead being called, for by signal. Hearts. Kg. 8, 6, 4, 2. Spades. 6, 2. Diamonds. 9, 6, 3, 2. Clubs. A. 7. Hearts. AQ Kn. Spades. 8, 7, 5. Diamonds. A. 10. Clubs. Q. Kn. 10, 5, 3.
Page 112 - To lead through honours turned up is bad play, Unless you want the trump suit cleared away. When, second hand, a doubtful trick you see, Don't trump it if you hold more trumps than three ; But, having three or less, trump fearlessly. When weak in trumps yourself, don't force your friend, But always force the adverse strong trump hand. For sequences, stern custom has denrppd The lowest you must play, if you don't lead.
Page 3 - ... of his friends, self-sacrifice for his allies, equanimity under the success of his adversaries, and general good-temper throughout all his transactions. His best efforts will sometimes fail, and fortune will favor his inferiors ; but sound principles will triumph in the end. Is there nothing in all this analogous to the social conditions of ordinary life ? As an amusement, Whist stands equally high.
Page 63 - ... the high cards out of his way. If you have a head sequence, remember to play the lowest of it. This rule is subject, however, to the peculiar attribute of the third hand as regards finessing.
Page 43 - The general rule for the third hand is to play the highest you have ;— the reason being, not only to do your best towards getting the trick, but also to get the commanding cards of your partner's suit out of his way. This last object is entirely lost sight of by those silly people who feel mortified at " having their high cards taken...
Page 64 - ... the chance of gaining two. Be careful to watch the fall of the cards from your left-hand neighbour, in order that, if he proves weak in a suit, you may avoid wasting high cards when small ones would suffice to win the trick over him. This is very necessary, as your partner is often likely to lead up to the weak hand. Fourth Hand. In this you have in most cases little to do but to win the trick as cheaply as you can. And recollect, if you do win it cheaply, it may afford you a hint for a good...